Xamarin Binding: Survey Monkey SDKs

Xamarin Binding: Survey Monkey SDKs

Recently I helped someone who was having problems binding Android and iOS native SDKs to Xamarin. Xamarin binding is a complicated subject and though Xamarin has documentation, there are some sticking points that are not quite obvious.

The two Survey Monkey SDKs can be found here and here:

The github project with my binding solution

Survey Monkey Android Binding Library

Binding native Android to Xamarin is done though through creating a special Android Binding project. In Visual Studio 2015 this project type can be found under installed templates under Android:

Once the project is created, it will contain a couple special folders: Jars and Transforms. Jars contains any jar (or aar) files that need binding. Additionally you need to add any jars it references. If they are already bound like Android Support v4, you can just add the Nuget package.

Transforms contains a set of xml files that use what appears to be xpath to select nodes and then perform tweaks.

The transformation process works like so:

1. Reflect over the jar and aar classes.

2. Produce an internal xml file detailing the classes, properties and methods. After building the project once you should be able to see an example of this at <project dir>/obj/Debug/api.xml.

3. The files in the transforms directories apply transforms to this api.xml file, which is then used to generate the C# wrapper code.

In the case of Survey Monkey after adding a nuget reference to Android Support v4, there were three errors:
Inspecting the code GetRespondentTaskLoader shows this method signature that’s causing the error.
GetRespondentTaskLoader derives from AsyncTaskLoader. AsyncTaskLoader’s LoadInBackground returns a Java Object. In C# an overridden method can’t change the return type. The fix is to update the transform code to change the return type. This is done in Metadata.xml in the Transforms directory with this line.

This tells the Android binding project to change the return type of the loadInBackground method on the GetRespondentTaskLoader class to a Java.Lang.Object.

The other error we encountered was exactly the same, but for another class. The fix for it is the same:

The last error is not fixed with the transform. The generated class is a partial class. We can fix this error by supplying another part of the partial class that contains the LoadInBackground method to fulfill the implementation:
With those changes, the build complete with 12 warnings and 0 errors:


12 Warning(s)

0 Error(s)

Time Elapsed 00:00:04.4374710

———————- Done ———————-

Build: 0 errors, 12 warnings


The Android Binding Project is ready. See the github for the example of how to use it. It is exactly the same as the native Android Survey Monkey SDK.

It is worth noting that it may not be necessary to access the 3 task classes RetrieveSPageTask, GetRespondentTaskLoader, and GetRespondentTokenTaskLoader directly. We could possibly just remove the class definitions using the Metadata.xml transforms file. I opted to leave them in case there is a use for them.

The latest version of Xamarin, as of this writing, will not run correctly out of the box on some x86 emulators. This is easily fixed by adding x86 or x86_64 to the ABIs for the Advanced tab under Android Build:

Survey Monkey iOS Binding Library

An iOS binding library is created through a completely different means. Rather than reflecting over the binaries, a command line tool named Objective Sharpie is used to scan header files and create decorated C# classes, similar to P/Invoke.

The default framework option with sharpie didn’t work. I think that is because Survey Monkey’s iOS SDK framework doesn’t follow the right naming convention. Fortunately it is possible to reference the header files and generate the stubs:

Which responds with:


Parsing 2 header files…


[write] ApiDefinitions.cs

[write] StructsAndEnums.cs

Binding Analysis:

Automated binding is complete, but there are a few APIs which have been flagged with [Verify] attributes. While the entire binding should be audited for best API design practices, look more closely at APIs with the following Verify attribute hints:

MethodToProperty (1 instance): An Objective-C method was bound as a C# property due to convention such as taking no parameters and returning a value (non-void return). Often methods like these should be  bound as properties to surface a nicer API, but sometimes false-positives can occur and the binding should actually be a method.

StronglyTypedNSArray (2 instances): A native NSArray* was bound as NSObject[]. It might be possible to more strongly type the array in the binding based on expectations set through API documentation (e.g. comments in the header file) or by examining the array contents through testing. For example, an NSArray* containing only NSNumber* instances can be bound as NSNumber[]  instead of NSObject[].

Once you have verified a Verify attribute, you should remove it from the binding source code. The presence of Verify attributes intentionally cause build failures.

For more information about the Verify attribute hints above, consult the Objective Sharpie documentation by running ‘sharpie docs’ or visiting the following URL:


Submitting usage data to Xamarin…

Submitted – thank you for helping to improve Objective Sharpie!



It gives a couple warnings, which in this case can be ignored. The latter of the two StronglyTypedNSArray just means that we may have to cast an NSObject to a particular type before we can use it.

An important thing to notice is the Verify attribute. Sharpie will put this in the generated code, but will not compile. This will force you to look at the line and make sure the generated code is correct. In this case everything was ok, so I removed the [Verify] from the code.

The files generated by sharpie aren’t the same name as the default files generated when I created the binding project. If you look at the properties for the two .cs files created in the project you’ll see this. (From Xamarin Studio)

If you decide to just add the files, make sure the build command is set to ObjcBindingApiDefinition.

I simply pasted the contents into the existing files.
Fixing an objective sharpie error with enums. The code for StructsAndEnums did not compile:

If you know this will only run on 64 bit devices, then the quick fix is to change the type to a ulong:
The last thing I had to do was add some code to make sure it loaded the binary file. This is done in the SurveyMonkey.framework.linkwith.cs file:

Then the binding project is ready to go. Just add the binding library project to the Xamarin iOS project and you can start using.

Next Steps

There are a few things I will add in the future:

1. Create a nuget project. Everyone loves nuget. It would make it easier to use without having to muck around with projects.

2. Create a cross-platform Xamarin Forms plugin so that Survey Monkey can be used from a Forms App.

3. Unify the return data type between iOS and Android. Right now Android returns a json string to the calling activity. iOS returns an object hierarchy. Before a Xamarin Forms plugin can work in a useful way, the way the data is consumed needs to be the same.

Let me know if you have any questions, comments or inquiries at curtis@saltydogtechnology.com